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David P. Luebke …

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                                       David P. Luebke
                                       Curriculum Vitae

Research Scientist                                                          1912 Lynchburg Drive
NVIDIA Corporation                                                          Charlottesville, VA 22903
http://luebke.us                                                            Home: (434) 245-5279
dave@luebke.us                                                              Work: (408) 566-7249

INTERESTS            Computer graphics, parallel computing, computer architecture and related fields

EDUCATION            University of North Carolina at Chapel Hill (Chapel Hill, NC)
                     Ph.D. in Computer Science, 1998, Dr. Frederick P. Brooks, Advisor:
                     View-Dependent Simplification of Arbitrary Polygonal Environments

                     University of North Carolina at Chapel Hill (Chapel Hill, NC)
                     M.S. in Computer Science, 1997

                     The Colorado College (Colorado Springs, CO)
                     B.A. magna cum laude in Chemistry, 1993
                     Barnes Chemistry Scholar

EXPERIENCE           NVIDIA Corporation: Research Scientist (July 2006-Present)

                     University of Virginia: Assistant Professor (August 1998-May 2006)

                     University of North Carolina: Research Assistant, Walkthrough (1993-1998)

                     The Colorado College: Visiting Instructor (Spring 1997)

                     International Business Machines: Research Intern (Summer 1994, 1996-97)

                     Silicon Graphics, Inc.: Research Intern, Nintendo64 Project (Summer 1995)

BOOKS                Level of Detail for 3D Graphics. Luebke, D., Reddy, M., Cohen, J., Varshney, A.,
                     Watson, B., and Huebner, R. Morgan-Kaufmann Publishers, San Francisco (July
                     2002). 2nd Printing.

JOURNAL              Owens, J., Houston, M., Luebke, D., Green, S., Stone, J., and Phillips, J. "GPU
ARTICLES             Computing." Proceedings of the IEEE, March 2008.

                     Luebke, D., and Humphreys, G. "How GPUs Work." Invited article, IEEE
                     Computer, Vol. 40 No. 2, pp 96-100, February 2007.

                     John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger,
                     Aaron E. Lefohn, and Tim Purcell. "A Survey of General-Purpose Computation
                     on Graphics Hardware," Computer Graphics Forum, Vol. 26 No. 1, pp. 80-113,
                     March 2007.

                     Dale, K., Sheaffer, J.,Kumar, V., Luebke, D., Humphreys, G., and Skadron, K.
                     "Small-Scale Reconfigurability for Improved Performance and Double Precision
                     in Graphics Hardware," International Journal of Electronics (to appear).
             Wang, R., Tran, J., and Luebke, D. "All-Frequency Relighting of Glossy
             Objects." ACM Transactions on Graphics, Vol. 25 No. 2, April 2006.

             Wang, R., Tran, J., and Luebke, D. "All-Frequency Interactive Relighting of
             Translucent Objects with Single and Multiple Scattering", ACM Transactions on
             Graphics, Vol. 24 No. 3, August 2005. Presented at ACM SIGGRAPH 2005, Los
             Angeles, CA.

             Luebke, D. and Watson, B. "The Ultimate Display: Where Will All The Pixels
             Come From?". Invited article, IEEE Computer, Vol. 38 No. 8, August 2005.

             Watson, B., Dayal, A., Luebke, D., and Woolley, C. "Improving adaptive display
             with temporally adaptive rendering", CyberPsychology & Behavior, Vol. 7 No. 6
             (December 2004).

             Luebke, D. "A Developer's Survey of Polygonal Simplification Algorithms",
             IEEE Computer Graphics & Applications (May 2001).

             Luebke, D., and Erikson, C. "View-Dependent Simplification of Arbitrary
             Polygonal Environments," Computer Graphics, Vol. 31 (July 1997). First
             presented at ACM SIGGRAPH 97 (acceptance rate: 18%).

CONFERENCE   Sheaffer, J., Luebke, D., and Skadron, K. "A Hardware Redundancy and Recovery
PAPERS       Mechanism for Reliable Scientific Computation on Graphics Processors",
(REFEREED)   Graphics Hardware 2007 (August 2007; acceptance rate 40%).

             D'Eon, E., Luebke, D., and Enderton, E. "Efficient Rendering of Human Skin,"
             Proceedings of 2007 Eurographics Symposium on Rendering (June 2007;
             acceptance rate 35%), Grenoble, France. Also appears as Rendering Techniques
             2007, Ed. Jan Kautz and Sumanta Pattanaik, Springer-Verlag, Austria (June 2007).

             Sheaffer, J., Luebke, D., and Skadron, K. "The Visual Vulnerability Spectrum:
             Characterizing Architectural Vulnerability for Graphics Hardware.", Graphics
             Hardware 2006 (September 2006; acceptance rate 31%).

             Wang, R., Ng, R., Luebke, D., Humphreys, G. "Effiicent Wavelet Rotation for
             Environment Map Rendering," Proceedings of the 2006 Eurographics Symposium
             on Rendering, Nicosia, Cyprus (June 2006; acceptance rate 35.7%). Also
             published as Rendering Techniques 2006, Ed. Wolfgang Heidrich and Tomas
             Akenine-Moller, Springer-Verlag, Vienna). 35.7%

             Dale, K., Sheaffer, J., Kumar, V., Luebke, D., Humphreys, G., and Skadron, K.
             "Applications of Small-Scale Reconfigurability to Graphics Processors,"
             International Workshop on Applied Reconfigurable Computing (ARC2006) (March
             2006; acceptance rate 22%). Selected as one of 10 best workshop papers to be
             extended for a special edition of the International Journal of Electronics.
             Published as book chapter in Reconfigurable Computing: Architectures and
             Applications (Series: Lecture Notes in Computer Science), Volume 3985/2006, pp.
             99-108.

             Stoleru, R., He, T., Stankovic, J., and Luebke, D. "A High-Accuracy, Low-Cost
             Localization System for Wireless Sensor Networks," ACM SenSys 2005
             (November 2005; acceptance rate 16.8%), San Diego, CA.
Zhu, T., Wang, R., and Luebke, D. "A GPU-Accelerated Render Cache," Pacific
Graphics 2005, Macao, China (October 2005).

Dayal, A., Woolley, C., Watson, B., and Luebke, D. "Adaptive Frameless
Rendering," Proceedings of 2005 Eurographics Symposium on Rendering (June
2005; acceptance rate 33%), Konstanz, Germany. Also appears as Rendering
Techniques, Ed. Kavita Bala and Philip Dutre, Springer-Verlag, Austria (June
2005).

Owens, J.D., Luebke, D., Govindaraju, N., Harris, M., Krüger, J., Lefohn, A. E.,
and Purcell, T. "A Survey of General-Purpose Computation on Graphics
Hardware". State of the Art Report (STAR), Eurographics 2005, Dublin, Ireland
(August 2005).

Sheaffer, J., Skadron, K., and Luebke, D. "Studying Thermal Management for
Graphics-Processor Architectures." Proceedings of the 2005 IEEE International
Symposium on Performance Analysis of Systems and Software (ISPASS 2005),
Austin, TX (March 2005). Acceptance rate: 29%

Sheaffer, J., Luebke, D., and Skadron, K. "A Flexible Simulation Framework for
Graphics Architectures". Proceedings of Graphics Hardware 2004, Grenoble,
France (August 2004). Acceptance rate: 32%

Wang, R., Tran, J., and Luebke, D. "All-Frequency Relighting of Non-Diffuse
Objects using Separable BRDF Approximation", Proceedings of 2004
Eurographics Symposium on Rendering, Norrköping, Sweden (acceptance rate:
40%). Also appears as Rendering Techniques, pp. 345-354, Ed. Henrik Wann
Jensen and Alex Keller, Springer-Verlag, Austria (June 2004).

Williams, N., Hantak, C., Low, K., Thomas, J., Keller, K., Nyland, L., Luebke, D.,
and Lastra, A. "Monticello Through the Window". Proceedings of the 4th
International Symposium on Virtual Reality, Archaeology and Intelligent Cultural
Heritage (VAST 2003), Brighton, UK (November 2003). Acceptance rate
unknown.

Wang, R., and Luebke, D. "Efficient Reconstruction and Texture Mapping of
Indoor Scenes," Proceedings of the 4th International Conference on 3-D Digital
Imaging and Modeling (3DIM 2003) (October 2003). Acceptance rate: 40%

Goodnight, N., Woolley, C., Lewin, G., Luebke, D., and Humphreys, G. "A
Multigrid Solver for Boundary Value Problems Using Programmable Graphics
Hardware," Proceedings of Graphics Hardware 2003, San Diego, CA (July 2003).
Acceptance rate: 33%

Williams, N., Luebke, D., Cohen, J., Kelley, M., and Schubert, B. "Perceptually
Guided Simplification of Lit, Textured Meshes," 2003 Symposium on Interactive
3D Graphics, Monterey, CA (April 2003). Acceptance rate: 26%

Woolley, J. C., Dayal, A., Watson, B., and Luebke, D. "Interruptible Rendering,"
2003 Symposium on Interactive 3D Graphics, Monterey, CA (April 2003).
Acceptance rate: 26%
                Luebke, D. and Hallen, B. "Perceptually Driven Simplification for Interactive
                Rendering", Proceedings of the 2001 Eurographics Workshop on Rendering,
                London, United Kingdom (acceptance rate: 39%). Also appears as Rendering
                Techniques, Ed. Steven Gortler and Karol Myszkowski, Springer-Verlag, Austria
                (June 2001).

                Cornish, D., Rowan, A., and Luebke, D. "View-Dependent Particles for
                Interactive Non-Photorealistic Rendering", Proceedings of Graphics Interface
                2001 (June 2001). Acceptance rate: 48%

                Luebke, D., and Georges, C. "Portals and Mirrors: Simple, Fast Evaluation of
                Potentially Visible Sets," ACM Symposium on Interactive 3D Graphics
                (April 1995). Acceptance rate: 34%. Winner, 2005 Test of Time Award (for
                paper with the most impact from the first five years of the Symposium).

BOOK            "Advanced Techniques for Realistic Real-Time Skin Rendering." Eugene d'Eon
CHAPTERS        and David Luebke. GPU Gems 3, Editor Hubert Nguyen. Addison-Wesley
                (August 2007).

UNDER           Owens, J., Houston, M., Luebke, D., Green, S., Stone, J., and Philipps, J. "GPU
REVIEW          Computing". Submitted to Proceedings of the IEEE.

PROCEEDINGS     Proceedings of the 2005 ACM SIGGRAPH Symposium on Interactive 3D Graphics
EDITED          & Games., Ed. David Luebke and Hanspeter Pfister, ACM Press, New York, NY.

JURIED          "NVIDIA Real-Time Graphics Research: The GeForce 8 Demo Suite." NVIDIA
ANIMATIONS      Demo Team. Video animation, ACM SIGGRAPH Computer Animation Festival,
                SIGGRAPH 2007 Electronic Theater, San Diego, CA (August 6-8, 2007).

POSTERS         Tran, J., Jordan, D., Luebke, D. "New Challenges for Cellular Automata
(REFEREED)      Simulation on the GPU," ACM Workshop on General Purpose Computing on
                Graphics Processors (August 2004).

                Sheaffer, J., Skadron, K., Luebke, D. "Temperature-Aware GPU Design,"
                Finalist, ACM Student Research Competition (5 finalists chosen from 118
                entries), presented at a special session of ACM SIGGRAPH 2004 (August 2004).

                Cohen, J., Duca, N., Luebke, D., Schubert, B. "GLOD: A Geometric Level of
                Detail System at the OpenGL API Level", Best Poster Award, IEEE
                Visualization 2003 (July 2003).

PRESENTATIONS   Cohen, J., Luebke, D., Duca, N., Schubert, B. "GLOD: A Driver-Level Interface
(REFEREED)      for Geometric Level of Detail", SIGGRAPH 2003 Technical Sketch (July 2003).

                Woolley, J., Luebke, D., and Watson, B. "Interruptible Rendering," SIGGRAPH
                2002 Technical Sketch (July 2002).

                Dayal, A., Watson, B., and Luebke, D. "Improving Frameless Rendering by
                Focusing on Change." SIGGRAPH 2002 Technical Sketch (July 2002).

                Luebke, D. "Perceptually Guided Level of Detail", Perceptually Adaptive
                Graphics, ACM SIGGRAPH/Eurographics Campfire, Snowbird Utah (May
                2001). See http://isg.cs.tcd.ie/campfire/davidluebke.html.
INVITED TALKS   "Adaptive Frameless Rendering", Invited talk, Vienna Technical University,
& PANELS        Austria (September 2005).

                Invited participant, Summit on Digital Tools for the Humanities, University of
                Virginia (September 2005).

                "The Future Is Not Framed", Panel participant on The Ultimate Display,
                SIGGRAPH 2005, Los Angeles, CA (August 2005).

                "Rethinking Rendering For Gigapixel Imagery", Panel participant on 3D Graphics
                Hardware: Revolution or Evolution?, Graphics Hardware 2005, Los Angeles,
                CA (August 2005).

                "The Ultimate Display: Adaptive Frameless Rendering for Ultra High-Resolution
                Displays", Microsoft Research (May 2005).

                "Adaptive Frameless Rendering", Intel Architecture Research Laboratory
                (May 2005).

                "Breaking the Frame: Novel Sampling and Reconstruction Strategies for
                Interactive Ray Tracing", University of Utah (May 2005).

                "Breaking the Frame: Novel Sampling and Reconstruction Strategies for
                Interactive Ray Tracing", Colloquium for Max-Planck-Institut für Informatik,
                Saarbrücken, Germany (April 2005).

                "Frameless Rendering for Perceptually Adaptive Graphics",
                      Trinity College Dublin, Dublin, Ireland (April 2005),
                      University of Bristol, Bristol, England (April 2005).

                "Breaking the Frame: Adaptive Frameless Rendering":
                       University of Maryland (March 2005),
                       University of Texas (March 2005),
                       Texas A&M University (March 2005).

                "All-Frequency Relighting of Non-Diffuse Objects for Interactive Rendering",
                Northwestern University (July 2004).

                "Breaking the Frame: Novel Strategies for Interactive Computer Graphics":
                       Mitsubishi Electric Research Laboratories (July 2004),
                       Purdue University (July 2004),
                       Microsoft Research (July 2004),
                       Massachusetts Institute of Technology (July 2004).

                "Breaking the Frame: Novel Sampling and Reconstruction Strategies for
                Interactive Rendering", University of Texas (May 2004).

                "Interruptible Rendering", Northwestern University (November 2003).

                "Sampling and Reconstruction Strategies for Frameless Rendering",
                University of North Carolina at Chapel Hill (October 2003).
            "Scanning Monticello: Lasers, Museums, and Other Topics in Computer
            Graphics", Colorado College (October 2003).

            "Interruptible Rendering", Dagstuhl Seminar: Hierarchical Methods in Computer
            Graphics, Dagstuhl, Germany (July 2003).

            "Perceptually Guided Interactive Rendering", Microsoft Research (July 2001).

            "Perceptually Guided Interactive Rendering", University of Southern California
            Institute for Creative Technology (April 2001).

            "Perceptually Guided Level of Detail", University of North Carolina at Chapel
            Hill (February 2000).

UPCOMING    "High-Performance Computing on GPUs", Fraunhofer Institute for Computer
TALKS       Graphics, Darmstadt Germany (September 2007).

            "The Democratization of GPU Computing", GPGPU 2007, Northeastern
            University, Boston (October 2007).

TECHNICAL   Dale, K., Sheaffer, J., Vijay Kumar, V., Luebke, D., Humphreys, G., and Skadron,
REPORTS     K. Applications of Small Scale Reconfigurability to Graphics Processors.
            University of Virginia Technical Report CS-2005-11 (June 2005).

            Dayal, A., Woolley, C., Watson, B., and Luebke, D. Adaptive Frameless
            Rendering. University of Virginia Technical Report CS-2005-07 (April 2005).
            Also appears as Northwestern University Technical Report NWU-CS-05-07.

            Goodnight, N., Lewin, G., Luebke, D., and Skadron, K. A Multigrid Solver for
            Boundary Value Problems Using Graphics Hardware. University of Virginia
            Technical Report CS-2003-03 (January 2003).

            Hallen, B., Luebke, D. Perceptually-Driven Interactive Rendering. University of
            Virginia Technical Report CS-2001-01.

            Clarke, Brian, and D. Luebke. Design and Implementation of a Prototype
            Memory Management System for Geometric Data in Out-of-Core Simplification,
            University of Virginia Technical Report CS-2000-18, 2000.

            Cornish, D., and Luebke, D. View-Dependent Particles for Non-Photorealistic
            Rendering. University of Virginia Technical Report CS-2000-11.

            Luebke, D. Robust View-Dependent Simplification for Very Large-Scale CAD
            Visualization. University of Virginia Technical Report CS-99-33 (Submitted to
            Computer-Aided Design).

PATENTS     Bernardini, F., El-Sana, J., Klosowski, J., Luebke, D., and Menon, J. Accelerated
            Occlusion Culling Using Directional Discretized Occluders and System Therefor.
            United States Patent 6,574,360 (June 3, 2003).
SOFTWARE   Qsilver: a flexible simulation framework for graphics architectures. We have
PRODUCTS   used Qsilver to model power and thermal behavior in GPUs, and to experiment
           with dynamic management strategies for both. Qsilver has been downloaded 45
           times (as of June 2005) since it was released in October 2004. Other groups at U.
           California-Davis and U. Texas have acknowledged Qsilver as an enabling tool for
           their own research. Described in [Sheaffer 2004][Sheaffer 2005].

           GLOD: a novel minimalist API for simple, powerful integration of level of detail
           techniques into OpenGL applications (http://www.cs.jhu.edu/~graphics/GLOD).
           GLOD has been downloaded extensively and has recently been incorporated into
           the commercial product SceneVision by 3rdTech, Inc. A paper about the design of
           GLOD is under preparation.

           VDSlib: a public-domain view-dependent simplification and rendering library for
           interactive rendering of very complex scenes. Available at
           http://vdslibs.virginia.edu; includes a sample program integrated with the
           OpenGL® rendering library. VDSlib has been downloaded and used both in
           industry (e.g., Boeing, SRI International) as well as at universities (e.g.,
           Northwestern, Johns Hopkins, British Columbia).

           pfPortals: a public-domain visibility library compatible with SGI's IRIS
           Performer® toolkit. Based on the "Portals and Mirrors" paper [Luebke 95] and
           available at http://pfportals.cs.virginia.edu. Has been used and extended by
           researchers and developers at SGI, MIT, Disney, and others.

COURSES    University of Virginia: Assistant Professor (Fall 1998-May 2006)
TAUGHT          Spring 2006:             CS 446: Real-Time Rendering & Game Technology
                Fall 2005:               CS 101E: Introduction to Computer Science
                Spring 2005:             CS 445: Introduction to Computer Graphics
                Fall 2004:               CS 440/MDST375: Computer Graphics for Film
                Spring 2004:             CS 446: Real-Time Rendering
                Spring 2003:             CS 445/645: Introduction to Computer Graphics
                Fall 2002:               CS 551: Real-Time Rendering
                Spring 2002:             CS 432: Algorithms
                                         CS 493: Independent Study: 3D Animation
                Fall 2001:               CS 446/MDST 375: 3-D Animation & Special FX
                Spring 2001:             CS 493: Independent Study: Virtual CS Building
                                         CS 551/651: Advanced Computer Graphics
                                         CS 651: Modern Research in Computer Graphics
                Fall 2000:               CS 332: Algorithms
                Spring 2000:             CS 493: Independent Study: Digital Earth
                                         CS 551/645: Introduction to Computer Graphics
                Fall 99:                 CS 551/645: Introduction to Computer Graphics
                Spring 99:               CS 551/651: Advanced Computer Graphics
                Fall 98:                 CS 651: Modern Research in Computer Graphics

           The Colorado College: Visiting Instructor (Spring 1997)
                Spring 97:             MA 235: Computer Graphics
RESEARCH     AstroGPU 2007: High-Performance Computing on GPUs with CUDA. Co-taught
TUTORIALS    with Mark Harris.
             Supercomputing 2007: High-Performance Computing on GPUs with CUDA. Co-
             organized with Massimiliano Fatica.
             Supercomputing 2006: GPGPU: General-Purpose Computing on Graphics
             Hardware. Co-organized with Mark Harris.
             ACM SIGGRAPH 2005: GPGPU: General-Purpose Computing on Graphics
             Hardware. Co-organized with Mark Harris.
             ACM SIGGRAPH 2004: GPGPU: General-Purpose Computing on Graphics
             Hardware. Co-organized with Mark Harris.
             Game Developers Conference 2003: Level of Detail Management for 3D Games
             (Course organizer).
             ACM SIGGRAPH 2002: Advanced Issues in Level of Detail (Course organizer).
             ACM SIGGRAPH 2001: Advanced Issues in Level of Detail (Course organizer).
             ACM SIGGRAPH 2000: Advanced Issues in Level of Detail (Course organizer).
             ACM SIGGRAPH 2000: Interactive Walkthroughs of Large Geometric Datasets.
             IEEE VR 2000: Advanced LOD for Dynamic Fidelity Control.
             IEEE VR 99: Dynamic Level of Detail (Course organizer).

HONORS AND   Test of Time Award, ACM SIGGRAPH Symposium on Interactive 3D Graphics
AWARDS       (2005).
             National Science Foundation CAREER Award (2001-2006)
             Department of Energy Early Career PI Award (2002-05)
             UVA Teaching + Technology Initiative Fellowship (2001)
             UVA University Teaching Fellowship (2000-01)
             UVA Faculty Senate Teaching Initiative Award (1999)
             UVA ACM Undergraduate Teaching Award (1998-99)
             IBM Graduate Fellowship (1995-1997; twice renewed)

             The Symposium on Interactive 3D Graphics Test of Time Award was chosen to
             honor the single paper from the first five years of the conference judged to have
             had the most important, lasting impact on the field of interactive 3D computer
             graphics. Papers were nominated by the I3D 2005 international program
             committee and voted on by the program committee, conference attendees, and the
             ACM SIGGRAPH 2005 program committee. The award was given to me and my
             co-author Chris Georges (both of us graduate students at the time) for our 1995
             paper Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets.
             The nomination, made by Stephen Chenney at the University of Wisconsin, read
             in part, "...There are few papers ever in graphics that present such a useful, simple
             idea so important to real time environments. Possible to teach in an undergraduate
             graphics class, yet a fundmental enabling technology for the most important
             commercial applications of what we do."

             The University Teaching Fellowship and the Teaching + Technology Fellowship
             are year-long fellowships at UVA. These provided equipment, software, buyout,
             and summer salary to support the design and offering of an interdisciplinary
             course "3D Animation and Special Effects", taken by students from over a dozen
             majors scattered across the entire University, and combining 3-D graphics, art,
             film, music, and digital media.
MUSEUM      The Virtual Monticello museum exhibit, produced in collaboration with
EXHIBITS    researchers at the University of North Carolina, showcased computer graphics at
            the major exhibition Jefferson's America & Napoleon's France: Commemorating
            the Bicentennial of the Louisiana Purchase at the New Orleans Museum of Art.
            Visitors to the Museum peeked through virtual windows into Thomas Jefferson's
            library, an extremely detailed computer model produced from the real-world
            library with a laser-based 3D scanner. The computer model was brought to life
            using polarized projection (similar to a 3D movie) and a magnetic tracker that
            adjusted the image as the viewer moved, depicting what they would see through a
            real window. The exhibition was visited by over 110,000 people from April 12-
            August 31, 2003.

SPONSORED   NSF Digital Libraries and Archives: Establishing the SAVE Center: Studying
RESEARCH    Secure Dissemination and Archiving of 3D Cultural Heritage Projects. Amount:
FUNDING     $340,000. Award IIS-0535118. Award begins November 1, 2005 for a duration of
            3 years. PI: David Luebke. Co-PIs: Greg Humphreys (Computer Science), Bernard
            Frischer (Institute for Advanced Technology in the Humanities).

            NSF CAREER Award: Techniques for Very Large-Scale Interactive Rendering.
            Award CCF-0092973. Amount: $347,000. Began June 1, 2001 for a duration of 5
            years. Includes two Research Experience for Undergraduates (REU) supplements
            for $22,000. Sole PI: David Luebke.

            DOE Early Career Principal Investigator Program: View-Dependent
            Strategies for Very Large Scale Visualization. Amount: $298,783. Began
            September 1, 2002 for a duration of 3 years, later extended to 4 years. Sole PI:
            David Luebke

            NSF Information Technology Research: ITR Collaborative Research: Image-
            Based Rendering in Forensic Reconstruction and Historical Preservation. Award
            CCF-0205324. Sole PI (UVA proposal): David Luebke. Collaborative with
            proposal with Anselmo Lastra, Gary Bishop, Frederick P. Brooks, Jr, Henry
            Fuchs, and Lars Nyland (University of North Carolina at Chapel Hill). Amount:
            $260,736. Began Oct 1, 2002 for a duration of 4 years, later extended to 4 years.
            Includes two REU supplements for $22,000.

            NSF CISE Research Resources: A High-Performance Shared-Purpose Cluster
            for Computer Architectural Simulation and Perceptual Interactive Ray Tracing
            (March 2002). Award CNS-0224434. PI: David Luebke. Co-PIs: Kevin Skadron
            (Computer Science) and Mircea Stan (Electrical and Computer Engineering),
            UVA. Amount: $82,802. Began Sept 1, 2002, for a duration of 2 years. Includes
            an REU supplement for $10,000.

            NSF Small Grant for Exploratory Research: Beyond the Frame: Novel
            Algorithms for Perceptually Based Interactive Rendering. Award CCF-0135943.
            Sole PI: David Luebke. Amount: $52,670. Ran May 15, 2002 to May 14, 2004.

            NSF CISE Research Resources: A State-of-the-Art Immersive Display for
            Research in Rendering, Animation and Simulation, and Cognitive Human-
            Computer Interface Design. Award CNS-0130800. PI: David Luebke. Co-PIs:
            David Brogan (Computer Science) and Dennis Proffitt (Psychology), UVA.
            Amount: $67,864. Ran August 15, 2001 to August 31, 2003. An REU
            supplement added $12,000.
PROPOSALS    NSF Foundations of Computer Processes and Artifacts: Change-Focused
AWARDED      Gigapixel Imagery (June 2005). PI: David Luebke. Co-PIs: Ben Watson (North
             Carolina State University), Jack Tumblin (Northwestern University). Chosen for
             funding Dec 15, 2005. I declined since I was leaving academia; co-PIs Tumblin
             and Watson received exploratory SGER grants.

INDUSTRIAL   ATI Technologies Inc, NVIDIA Corporation: Hardware support for
FUNDING      Interruptible Rendering & GPU Ray Tracing Research. Two separate equipment
             donations (Radeon and GeForce/Quadro cards, respectively), approximate
             combined retail value $6000. PI: David Luebke. Donated December 2003.

INTERNAL     UVA Teaching + Technology Initiative Fellowship (2001: $19,700)
FUNDING      UVA University Teaching Fellowship (2000-01: $7,000)
             UVA Faculty Senate Teaching Initiative Award (1999: $3000)

DOCTORAL     Rui Wang: Worked on 3D scanning algorithms, real-time illumination models.
STUDENTS     Entered Fall 2001, graduated with M.CS degree in August 2003. Passed Ph.D.
             proposal June 2005, graduated August 2006. Now an Assistant Professor at
             University of Massachusetts ­ Amherst.

             Jeremy Sheaffer: Worked on power- and thermal-aware graphics architectures.
             Co-advised with Professor Kevin Skadron. Entered with M.S. in fall 2004.
             Passed Ph.D. qualifying exam January 2005, graduated August 2007. Winner, ATI
             Graduate Fellowship, 2005-2007. Now a post-doc at the University of Virginia.

MASTER'S     Kevin Dale: Worked on graphics architecture, 3D scanning (devices and
STUDENTS     algorithms). Entered fall 2004. Graduated with Master's degree May 2007, entered
             Ph.D. program at Harvard.

             Tenghui Zhu: Worked on GPU-accelerated sample reprojection. Entered spring
             2004. Graduated with Master's degree May 2006, now at NVIDIA Corporation.

             John Tran: Worked on real-time illumination models, graphics-hardware-
             accelerated heart tissue simulation. Entered fall 2002. Graduated with M.CS
             degree August 2005, now at NVIDIA.

             Cliff Woolley: Worked on interruptible and frameless rendering. Graduated with
             M.CS degree August 2003. Now at Covenant School.

             Lingjia Tang: Worked on simplification of deformable objects using reduced
             deformable models. Entered fall 2003, completed Master's project August 2005.

             Brenden Schubert: Worked on flexible and efficient view-dependent
             simplification (see UVA Technical Report CS-2004-05). Graduated with
             combined M.S./B.S. degree December 2003. Now at Pixar Animation Studios.

             Chris Lutz: Worked on manual editing of laser rangefinder images. Graduated
             with Master's degree December 2002.

             Andrea Rowan: Worked on View-dependent Particles for Non-Photorealistic
             Rendering. Graduated with Master's degree May 2001.
UNDERGRADUATE   2006 advisees: Ryan Schubert, Ewen Cheslack-Postava (now at Stanford), Meng
RESEARCHERS     Tan, Brian Repper (EE), Elizabeth White (Cognitive Science Distinguished Major
                thesis).

                Nathan Hoobler: thesis: A Deferred-Shading Photon Mapper. Now at Electronic
                Arts Mythic, a video game studio in northern Virginia.

                Lincoln Hamilton: thesis: Simulating Frameless Real-Time Ray Tracing Through
                the Use of Chromium. Now at Cryptic Studios, a video game studio in California.

                Jesse Foster: thesis: Simulation of Distributed Frameless Ray Tracer via
                Chromium and Doom3.

                David Hicks: thesis: Perceptually-Guided Undersampling of the Visual Field in
                Interactive Raytracing.

                Chris Jarrell: thesis: Faster View-Dependent Simplification and Rendering.

                Rebecca Rendall: Biomedical Engineering Capstone project: Improved Disease
                Management for Individuals with Diabetes: Developing a Goal-Setting
                Management Tool.

                Jeff Peirson: thesis: Optimizing the Real-Time Structured Light Scanner for
                Robustness and Ease of Use. Finalist, SEAS Undergraduate R&D Symposium.
                Entered Ph.D. program at Carnegie-Mellon University.

                Kristen Neal: thesis: Real-time Simulation of Cloth for Computer Graphics. Now
                at Electronic Arts Mythic. CRA Outstanding Undergraduate Honorable
                Mention.

                Gordon Marx: thesis: Solving Cellular Automata on the GPU. Now at Raytheon.

                Pete Capelluto: thesis: Rendering and Modifying Large Point-Based Datasets.
                Finalist, SEAS Undergraduate R&D Symposium. Now at Rhythm & Hues
                Studios.

                Matt Hilliard: thesis: Head Tracking as an Interface for Human Computer
                Interaction. (joint project with David Del Veccio).

                David Del Veccio: thesis: Head Tracking as an Interface for Human-Computer
                Interaction. (joint project with Matt Hilliard).

                Kashyap Mehta: thesis: Randomized Rendering for Real-Time Display of Very
                Large Point Clouds.

                Nathaniel Williams: Cognitive Science Distinguished Major thesis: Perceptually
                Driven Simplification of Lit Polygonal Models. Entered Ph.D. program at
                University of North Carolina.

                Chris Hayden: thesis: Redesigning the View-Dependent Simplification Library.

                Michael Kelley: thesis: Perceptually Guided Simplification of Lit and Textured
                Meshes.

                Brian Salomon: thesis: Design of a New Architecture for View-Dependent
                Simplification. Entered Ph.D. program at University of North Carolina.

                Keith Shepherd: thesis: Memory Management and Streaming of View-Dependent
PH.D. COMMITTEES   Aravind Kalaiah (Computer Science, University of Maryland). Defended March
                   2005.

                   Jeanine Stefanucci (Psychology). Defended Ph.D. proposal summer 2005.

                   Kevin Scott (CS). Defended Ph.D. proposal summer 2003.

MASTERS            M.S. committee member, Joshua Stafford (Systems and Information Engineering).
COMMITTEES         Defended April 28, 2005.

                   M.C.S. committee member, Sivakumar Velusamy (CS). Presented September
                   2004.

PROFESSIONAL       Papers Chair:
LEADERSHIP                Graphics Hardware 2008 (Sarajevo, Bosnia)
                          2005 Symposium on Interactive 3D Graphics & Games (Washington, DC)
                   Program Chair:
                          Graphics Hardware 2004 (Grenoble, France)
                   General Chair:
                          Graphics Hardware 2007 (San Diego, CA)
                          Graphics Hardware 2005 (Los Angeles, CA)
                   Session Chair:
                          SIGGRAPH 2005 Special Session on Interactive 3D Graphics
                          SIGGRAPH 2007 Special Session on Graphics Hardware
                   Guest Editor, ACM Transactions on Applied Perception (upcoming issue)

PROGRAM            IEEE Symposium on Interactive Ray Tracing 2006-2007
COMMITTEES         2007 Symposium on Applied Perception in Graphics and Visualization
                   IEEE Visualization 2005-2007
                   Eurographics 2005-2007
                   Graphics Hardware 2006
                   ACM SIGGRAPH Symposium on Interactive 3D Graphics: 2003-2007
                   3DPVT 2006 (3rd Int'l Symp. on 3D Data Processing, Vis., and Transmission)
                   SIBGRAPI 06 (Brazilian Symposium on Computer Graphics & Image Processing)
                   Pacific Graphics 2005
                   VAST 2004/Second Eurographics Symposium on Graphics and Cultural Heritage
                   ACM Symposium on Eye-Tracking Research and Applications 2002-2003
                   2001 ACM SIGGRAPH Campfire on Perceptually Adaptive Graphics

DEPARTMENT         CS Diversity Committee (2005-2006)
SERVICE
                   CS Outreach Committee (2004-2005)

                   CS Graduate Admissions Committee (1998-2002)
                         I took active leadership roles on this committee, spearheading our
                         department student recruiting web pages and leading an effort to
                         quantitatively analyze the effectiveness of numeric predictors of student
                         performance (e.g., GRE, GPA) to better guide the admissions process.
SCHOOL       SEAS First-Year Advisor (2005-06)
SERVICE      Student Affairs Committee (2004-05)
             Rodman Scholars Council (2003-2005)
             Teaching Effectiveness/Evaluation Committee (2003-2004)
             Ad hoc committee to establish a computer science program in CLAS (2002)
             Dean's Committee, Computer Science Department Chair Reappointment (2000)

UNIVERSITY   Chair and co-organizer, Virginia Visualization Group (2004-05)
SERVICE             Working with Bernard Frischer, Director of the Institute for Advanced
                    Technology in the Humanities (IATH), I have organized a group of
                    University faculty interested in virtual reality and visualization. The goals
                    of the group are (1) to provide a forum for discussion, workshops, invited
                    speakers, and collaborative research projects; (2) to jointly design, run, and
                    use a 3D visualization theater funded by IATH; (3) to jointly develop, seek
                    funding for, and build other visualization facilities as necessary. In short,
                    the VVG is collaborative interdisciplinary initiative to enable sharing of
                    expensive resources (like visualization theaters and the staff to run them)
                    and to catalyze new efforts in research and teaching. The School of
                    Architecture School has agreed to host our visualization theater, for which
                    we are currently purchasing equipment, and to redesign one of their public
                    jury rooms for the theater.

             UCIT: University Committee on Information Technology (2003-06)
             Invited Speaker, Designing Matter Common Course (Fall 2003, Spring 2005)
             SEAS Teaching Effectiveness and Evaluation Committee (2003-04)
             University Committee on Information Technology (2003-04)
             RAA Celebration: Rotunda Demos for UVA Capital Campaign Donors (2000)

OTHER        NSF Panelist and Reviewer (2000, 2001, 2002, 2005)
SERVICE      Reviewer, Science Foundation Ireland (2004)

OUTREACH     UVA Computer Science "CS Day", April 2005
ACTIVITIES   SEAS Technology Expo (Demos for Alumni Weekend 2004)
             "Making movies: Reality and unreality in computer graphics", invited talk at U.
                     Virginia Hereford College (2004)
             Virtual Monticello exhibit at the New Orleans Museum of Art, see above (2003)
             Demos, E3 Summer Science camp (1999, 2000, 2001, 2002)
             Demos, The Fuqua School, Farmville, VA (1999)
             Demos, SEAS Open House (1998-2005)