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Evaluating the MER Display Ecology
Elaine M. Huang Introduction
GVU Center. College of Computing In January of 2004, the National Aeronautics and Space
Georgia Institute of Technology Administration (NASA) landed two unmanned vehicles on
85 5th St NW, Atlanta, GA 30308 the surface of Mars for the purposes of collecting scientific
elaine@cc.gatech.edu information regarding the terrain, composition, and
atmosphere of the planet. The Mars Exploration Rover
(MER) mission has continued for the past 20 months, with
the two rovers, Spirit and Opportunity, continuing to
transmit data to Earth as they traverse the surface.
The actions of the rovers and the data that they collect
are guided by mission scientists and engineers, and the
mission is based at NASA Jet Propulsion Labs (JPL) in
California. To coordinate their activities, scientists and
engineers employ a variety of displays for collaboration
and information sharing. In the group workspaces
designed specifically for the MER Missions, shared
displays, including large projection screens, large
interactive plasma displays, and shared workstations with
multiple monitor setups, are ubiquitous. Together, these
surfaces form a "display ecology," in which the uses of
individual displays influence the roles of others, despite
Figure 1. MERBoards, projectors, laptops, and workstations
in the work environment not having been designed as a unified, seamless system.
Of particular interest to us is the MERBoard [1, 2, 3].
In this position paper, we focus specifically on how the
Copyright is held by the author/owner(s).
display ecology supported the specific task of daily Rover
CHI 2006, April 2227, 2006, Montreal, Canada.
activity planning. We consider how the physical aspects of
ACM 1-xxxxxxxxxxxxxxxxxx.
the displays affected their use in this task, how the
affordances of different applications such as PowerPoint
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and SolTree supported the task on different displays at early in the mission, images of SolTrees were often
different points in time, and how the changing nature of exported as images or transcribed into PowerPoint for the
the collaboration and the task itself affected scientists' purposes of displaying them on the projectors during
choice of displays and tools. meetings when the plans were being presented to larger
workgroup. The size and resolution of MERBoard were
The Sol Planning Task well suited for small group authoring, but were not
MERBoard provided a tree-building tool called SolTree sufficient to make MERBoard a valuable presentation tool
(Figure 2) to support this task; it allowed the scientists to for this type of viewing.
visualize all possible paths for the Rovers and annotate
them as necessary. Despite the availability of this tool on
the MERBoard, scientists also used other displays and
tools for planning as the task and collaboration evolved.
Used regularly during the first 70 Sols (Martian days) of
the MER missions for planning activities, SolTree was the
primary planning tool early in the mission.
The use of a structured scaffolding tool on a shared
display surface entails several assumptions; it assumes
that the task that it supports will be done by a group of
people, rather than an individual. It assumes that
collaboration will be synchronous and co-located in such a
way that a shared visual surface will be beneficial.
Additionally, the design of this tool assumes everyday or
near-everyday use during the mission, since it was
intended to support planning on a Sol by Sol basis. We
found that these assumptions did not hold throughout; Figure 2. Scientists collaborating on a plan using SolTree
the nature and timing of the Sol planning task evolved
over the course of the mission, as did the type of Tool structure supports early collaborative work: Most of the
collaboration used to accomplish the task. The evolution LTP scientists appreciated SolTree's ability to keep track of
of task and practice caused Sol planning to migrate off of all of the possible branches and options, especially in the
the MERBoard onto laptops and projection screens, as the earlier parts of the mission. Others praised the fact that
scaffolding and the shared visual surface offered by the SolTree imposed a structure on brainstorming options; it
large display ceased to fit the task as the mission required planners to think down each linear path and
progressed. consider and annotate all of the possibilities. User of the tool
said that it "forced explicit logic," "offered scaffolding," and
Migration to projection screen for large meetings: required the scientists to consider all possible ramifications.
Although MERBoard was well-suited for the planning task
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This was important because the process that was still new to decreased, it continued to be used for passive
the scientists and not yet routinized. information display.
Persistence and evolution of plans: Though the general Implications for Multi-Display Environments
perception of the SolTree tool among scientists is that it In looking at the use of the NASA MERBoard over time,
was provided for interactive planning for Rover activities, several patterns emerge across the various applications.
their descriptions of use illustrate a broader value of the These patterns demonstrate the evolving role of the
tool as a persistent information display for community system in the context of a dynamic work environment,
awareness. SolTrees were often left open on the and a complex ecology of displays:
MERBoard even after the planners had completed their
planning for the day, as a way of maintaining awareness · Changes in the collaboration style over time
of the planned activities and options. The persistence of MERBoard's value for collaboration was that it
supported synchronous sharing of artifacts; users could
the artifact created continuity from day-to-day between
engage in viewing and authoring material
the various planning teams. simultaneously. The fact that procedures became
familiar and routinized meant that responsibilities could
Tasks migrate to other displays as collaboration changes: be divided up and tackled individually, thus reducing
The planning process evolved during the course of the the need for a shared work surface for synchronous
mission, shifting gradually from unfamiliar and collaboration.
· Changes in the tasks of the scientists over time
exploratory to familiar and proceduralized. As mission
MERBoard's value for interaction was primarily as a
goals solidified, planning became more tactical, and ramp-up tool that allowed users to conduct exploratory
scientists generally confined their planning to the work, especially when procedures or tasks were
consideration of a few potential options rather than a full- unfamiliar, and scientists benefited most from doing
blown exploration of all possible next steps. The decision them together to see and learn how the problems
making process became increasingly streamlined. The should be addressed. Over time, workgroups found less
need for the shared exploration afforded by MERBoard.
method of visualizing these plans evolved as well, as did
· Other displays and applications available in the
the subsequent use of the multi-display environment. environment MERBoards were one of many display
Additionally, the planning process became predictable technologies available. Other means of displaying
enough that scientists no longer needed to create them information that also could be used for sharing, such as
together; it was sufficient for an individual to create the laptops and shared workstations for very small
plan on his own and get it approved by the group later. collaborations and projection screens for large meetings
As a result of this evolution of the task, the group use of allowed tasks to migrate off of the MERBoard as
necessary.
the SolTree tool on MERBoard for planning eventually
gave way to the individual use of PowerPoint on laptops
Taking these factors into account in evaluating the changes
for creating "Sol Paths" that were afterwards shown
in MERBoard use during the mission and pre-mission, we
ambiently on the MERBoards for awareness. As
identified some implications for display ecologies and large
MERBoard's value for synchronous active collaboration
interactive displays for supporting group work:
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· The transition from interactive use to ambient display such displays provide when tasks call for a shared visual
Designers of large displays should expect that the display or interactive work surface.
interactive use of displays may not be constant over
time, but that users may continue to find value in the
ambient display capabilities of the systems. Applications In the realm of large interactive display research, a
should not be designed only with interactive use in mind; decrease in interactivity is often viewed as a failure of the
attention should also be paid to how applications might system to support workgroup practices, but the interplay
be support passive use, what kinds of content to support between interactive and passive use proved to be an
while the displays are not being used interactively, and important aspect of the support that MERBoard offered.
how that content should be displayed.
We observed a migration from interactive use to equally
· The dynamic use of multi-display environments Large
interactive displays in multi-display environments are valuable ambient information display. We believe that
by nature group-owned and flexibly appropriable; success should be assessed by looking both at
constant, steady use need not the primary measure of interactivity and the value of the display in passive uses.
success. Multi-display environment designs should be
flexible and dynamic and perhaps easily reconfigurable. Finally, in the greater context of a display ecology, it is
They should support the fluid migration of tasks among
misleading to evaluate the isolated use of a single
various display surfaces.
· Support for undefined tasks and proceduralization system; the existence of other displays in the
Systems such as MERBoard support exploratory tasks environment means that it is important to understand
and tasks that do not have a set procedure, becoming how the ecology functions as a whole, not just how
less necessary when work becomes streamlined and individual displays are used. In evaluating displays in
routinized over time. Designing for continuity by such multi-display environments, we believe it is better to
making data products easily accessible and movable examine how well and fluidly the ecology as a whole
between displays will make transitions in work
supports the work tasks than to assume that disuse of a
processes smoother, and help ensure that artifacts
continue to be valuable as work progresses. tool is a failure of the technology to support the task.
Implications for Evaluation Citations
The "success" of a large interactive display within a [1] Huang, E.M., Mynatt, E.D., Trimble, J. Displays in
the Wild: Understanding the Dynamics and Evolution of
display ecology cannot be measured solely by whether a
a Display Ecology. Proc. of Pervasive 2006 (to appear).
steady state of use is reached. Because people
appropriate these shared displays as necessary, there [2] Tollinger, I., McCurdy, M., Vera, A.H., Tollinger, P.
Collaborative Knowledge Management Supporting Mars
may be a natural ebb and flow of use that does not
Mission Scientists. Proc. of CSCW 2004, 2938.
correspond to success or failure, but rather to the
[3] Trimble, J., Wales, R., Gossweiler, R. NASA's
dynamic nature of collaborative work processes. Success
MERBoard: An Interactive Collaborative Workspace
may also be found in the ease and extent of support that Platform. In Public and Situated Displays (2003), O'Hara,
K., Perry, M., Churchill, E., Russell, D., (eds.), 18-44.