Tags: bolters, brunt, close combat, combat weapon, combat weapons, elite strike force, enemies, firepower, flamers, imperium, models, rare occasion, razorback, rhino, space marine, space marines, tactical squads, target, warriors, weaponry,
Space Marine Elite Strike Force Points: 75 + models
There are times when the tactical and ranged skills will unrelentlessly assault and pursue their target.
of the Space Marines are not sufficient at taking out Anyone foolish enough to stand between them and
a target. Most often this will be the case when the their intended target will feel the full brunt of a battle-
enemy is fiercely protecting their commanders or brother's might in combat. Though fast moving a
holding on to well prepared defences. Long range force like this often still carries with it heavy assault
bombardments may simply not be viable or the weaponry, using flamers and meltaguns to
designated target may be worth more alive than devastating effect. Elite Strike Forces have both
dead. In these cases Space Marines will rely on an been used on foot and mounted in fast transport
Elite Strike Force to lead the charge. A small vehicles like the rhino. On rare occasion the force
number of tactical squads will replace Boltguns with even uses the more heavily armed razorback,
close combat weapons. Striking with both surgical delivering both a crushing assault and the firepower
precision and devastating force the Space Marines to support it deep into the enemy's lines.
FORMATION RULES
FORMATION: Strike hard, strike decisively:
The formation consists of 20-40 Space Marines at their Pursuing their target the unit cuts its way through swaths of
normal Codex cost, divided into squads of 5 to 10 Marines. enemies, no man or Xenos can stand before the might of the
Imperium's strongest warriors
OPTIONS: May replace their Bolters for a Close Combat
Weapon & Boltpistol combination for free. The Space Marines of this formation all count as having
Terminator Honours and must move towards the designated
All unit options from the Codex are available to Target Unit (see below) and attack it if at all possible until it is
each squad. However, if one squad from the destroyed (or forcefully captured), at which point the bonus
Elite Strike Force takes a transport the entire ceases to exist. Other units may be attacked, providing that
formation needs to be mounted in transport doing so still moves the squads closer to their objective.
vehicles. A mixture of rhinos and razorbacks is
allowed, though no more than half (rounding No plan without fault:
down) of the formation's razorbacks may take A sudden increase in close combat Space Marines certainly
lascannon upgrades. For transport costs and does not go unnoticed amongst the enemy and their leaders.
upgrades see Codex: Space Marines.
The formation's Target Unit must be chosen at the start of the
game and written down of a piece of paper that is kept out of
sight of your opponent(s). It must be revealed at the start of
the first turn on 6+, 5+ in the second turn and so on, this is
naturally not necessary if the Target Unit is killed earlier.
Written by Indra