Tags: 2d maps, absorption lines, astronomy and astrophysics, astrophysics university, atoms ions, cave tools, clock 2, cosmic clock, emission maps, interstellar clouds, molecular clouds, nasa data, neutral matter, radio continuum, solar environment, star distances, supernova remnants, uv absorption, virtual reality simulation, white dwarfs,
The Journey of the Sun
A Virtual Reality Simulation
A.J. Hanson and P.C. Frisch
Computer Science, Indiana University
and
Department of Astronomy and Astrophysics
University of Chicago
AISRP 2000, Boulder, CO
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OVERVIEW
Local Solar Environment Model: ISM, molec-
ular clouds, loops, stars, local fluff, heliosphere
Distance Editing Tool: 2D maps, point sources,
and absorption data 3D models
NASA Data: dust, plasma, atoms, ions
Implementations: CAVE, Tools, Cosmic Clock
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Big Picture of Local Solar Environment
Working inward from ~500pc:
Local Bubble.
Local Fluff.
Heliosphere.
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Components of Solar Environment [See Figs]
Interstellar clouds of gas and dust.
Molecular clouds. H2 clouds traced by CO
Supernova remnants. Radio Continuum Loops
Stars and Associations. Massive stars, nearby
stars, white dwarfs, and pulsars
Local Fluff.
Heliosphere. Heliopause, bow and term. shock
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3D Modeling of Interstellar Matter
Synthesize the distribution of interstellar matter in
the local Solar environment out to ~500 pc.
Absorption Data. Put distances on features in
emission maps
Emission Maps. Establish 2D positions and
cloud types (neutral, warm ionized, molecular,...)
3D Structure. From combining star distances
with aborption data and emission maps
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Cloud Types and Tracers
CNM/WNM. Warm and cold neutral matter (H0
21-cm emission; optical and UV absorption lines)
WIM. Warm ionized matter (H-alpha emission,
pulsar dispersion measure, UV absorption lines)
HIM. Hot ionized material (soft X-ray emission,
UV absorption lines)
Molecular Clouds. (CO emission)
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Resources
NASA Data Sources. Need to select the useful
data from enormous quantity available.
Models and Data from Colleagues and Databases.
Distance Editing Tool. Combine data sources
for analysis.
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Distance Editing Tool [Demo]
Multiple sources. Combine 2D maps, point
sources, and absorption line data 3D dis-
tance information
2D Data. Texture maps give context
Distance Data. Sources with known distances,
absorption line data
Sliding Tubes. Interactive manipulation of ab-
sorption data to deduce distances
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Analysis Method: Sliding Tube
Sliding tube represents cloud thickness (inter-
stellar material absorbing starlight)
Texture maps on grid suggest the underlying
material (106-degree plasma, heated dust, neu-
tral H, molecular cloud).
Point sources: stars, etc, provide background
3D constraints on the 2D image data
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Combining Multispectral Data
Dust.
Emission = infrared data (e.g. IRAS, DIRBE)
Absorption = color excess of stars
CNM. Cold neutral material
Emission = H0 21-cm
Absorption = stellar UV & optical absorption
lines
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Combining Multispectral Data, contd
WIM. Warm ionized material
Emission = H-alpha data, radio continuum (loops)
Absorption = absorp. lines, pulsar dispersion
WNM. Warm neutral material
Emission = H0.
Absorption = UV, optical absorption lines
HIM. Hot ionized material
Emission = soft X-ray background
Absorption = UV absorption lines in disk and
halo stars
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Local Fluff
Absorption Line Data.
Column Densities: Use col. densities in Dis-
tance Editing Tool to find geom. of Local Fluff
Fine Structure. Determine geometry of cloudlets
in Local Fluff
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Kinematics of Local Fluff
Interstellar Gas Flow velocity. Find system-
atic 3D motions
Cloudlet properties. Get kinematics of individ-
ual local cloudlets
Solar environment. Establish kinematics of Sun
relative to nearby cloudlets
Relative motions of nearby stars.
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Heliosphere
Interaction of Solar System with the Local Fluff.
Heliopause. (discontinuity between plasmas)
Termination Shock. (solar wind goes subalfvenic)
Bow Shock. (interstellar flow goes subsonic)
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Interstellar medium and the
Interplanetary Environment
Interstellar neutral gas.
Interstellar dust and micrometeorites.
Planetary magnetospheres.
Future: Solar cycle and time varying helio-
sphere.
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Implementation Activities
Related work on interactive astrophysical visualization:
Computer Science. Dagstuhl 2000 Workshop, Amster-
dam Visualization Symposium, NSF/DoE Lake Tahoe Work-
shop on Hierarchical Methods in Visualization.
Adler Planetarium. Resource provider for "Sun-Earth
Connection" show.
"Cosmic Clock." 3-1/2 minute computer animation. One
of 39 selected from 630 entries for Siggraph 2000 graph-
ics conference. Cosmological causality and the Hubble
expansion (physical vs comoving coordinates).
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SUMMARY
Data sets. Assembling and analyzing unified
local galactic environment data sets.
Interactive systems. General tools for 3D anal-
ysis, CAVE applications for very large scales,
"Cosmic Clock" movie.
Future Work. Continue with new data sources
and analysis applications.
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